![]() ![]() The Field generator will be a placed item that will enable a construction radius around it. I think the game would benefit from two implemented features:ġ) A "Matter Manipulator Field Generator" This little glowing antenna and generator will be stocked with the Matter Manipulator device at the start of the game. If I'm falling to my death I'm going to place a block floating in the middle of the room to catch me, I'm not about to lose all my pixals without a fight. The climbing rope is a perfect tool for bypassing many challenges and its a blast to use! (Seriously the programmers did awesome work with the physics of it) The problem is why would I use it if I could just place block steps downwards/upwards? A lot of people will post here saying "if you don't like it, don't do it" which is incredibly weak reasoning. ![]() The issue I feel though is all the platforming in this game is rendered null by the ability to simply place dirt/cobble/wood or whatever easily to circumvent large cave drops and hazards. So I've been playing the game and it reminds me a lot of the old style SNES games, one of the things I always enjoyed about those game is the platforming challenge.
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